Welcome to Soup's Lair - a badly designed junkyard of my projects
About me:
I'm Soup. Also know as Yanrishatum. Programmer and gamer. Co-op games lover. Russian retard. The one who will shit on game of your choise with arguments about what exactly bad in that game. You still here? Well then, welcome.
Oh, and I'm a programmer of 5734L3R. And no, I will not give you any information about it. Dig it yourself.
Contacts:
PixelJoint profile
Steam profile
VK profile
Twitter
Contact email
URL dump:
Advanced Image Specs Tool (and a in-dev v2)
Shader fun - Mode 7
Luxe practice - Deathball port from GameMaker to Luxe (art and original game by Phoenix849)
Luxe practice - Snake. Incomplete, art by Mrmo Tarius, sorry I don't have time to even finish a prototype :(
PewPew Invaders - collaboration with Phoenix849 for GameJam
Frozza goodgame big-screen and 2 chats - Personal use. Don't care.
[RU] Белая Заводь - Мой с Шесс ролевой чат.
Sometimes I like to generate random art with 0% hand-draw and 100% algorithmic.
Github: @Yanrishatum
YAGP - OpenFL-locked GIF parser and player. It works better than haxe-gif :P
Format-Tiled - Tiled editor format support. Key feature - fucking independent from fucking OpenFL bullshit. Also supports way more than any other Haxe .tmx parsers.
texgen_hx - Port of texgen.js to Haxe. Quite outdated. Pure haxe STD.
BuildConfig - Allows to inline configuration files into code directly on compilation time.
HaxeFoundation/format - Implemented GIF file format support (reader only atm)
Background controls:
About me:
My name is Pavel and I'm a programmer. Living in a closed Russian city named Sarov. Mostly doing game developing stuff.
Mostly I use Haxe as main programming language. Hate dynamically-typed languages, yet use them (JavaScript/PHP).
Since I not really into any other aspect of game development except programming - I co-op with other people. Currently I mostly work with Winged Doom (or 08--n7.r6-79.84, but nobody can remember it, including myself).
Contacts:
PixelJoint profile
Steam profile
VK profile
Twitter
Contact email
My main projects:
Game development in cooperation with WD:
Pocket Kingdom
5734L3R
Betelgeuse
Tools and other stuff:
Advanced Image Specs Tool (and a in-dev v2) - improved version of initial image inspector for PixelJoint.
[RU] White Backwater - My and Shess roleplaying chat.
Discontinued and finished minor projects:
PewPew Invaders - collaboration with Phoenix849 for GameJam
Shader fun - Mode 7
Luxe practice - Deathball port from GameMaker to Luxe (art and original game by Phoenix849)
Luxe practice - Snake. Incomplete, art by Mrmo Tarius, sorry I don't have time to even finish a prototype :(
Sometimes I like to generate random art with 0% hand-draw and 100% algorithmic.
Github: @Yanrishatum
YAGP - OpenFL-locked GIF parser and player. Way superior than haxe-gif.
Format-Tiled - Tiled editor format support. Key feature - independent from OpenFL and support of nearly all features from modern Tiled editor.
texgen_hx - Port of texgen.js to Haxe. Quite outdated. Uses only haxe std library.
BuildConfig - Allows to inline configuration files into code directly on compilation time.
HaxeFoundation/format - Implemented GIF file format support (reader only atm)
Background controls: